Thursday, 23 April 2015

Romancing Roland II: The Needlessly Complicated Siege of Albracca (and its Needlessly Complicated Aftermath)

The Myth: Legends of Charlemagne! Knights! Shining Armour! Magic swords! Magic horses! Quests, romance, adventure, monsters, violence, irresponsible magic, and a magnificent lack of self-control!
The Book: Orlando Innamorato
The Author: Matteo Maria Boiardo (1494).
This text: An etext of an 1823 prose translation by William Stewart Rose. This edition is from the University of Adelaide - Project Gutenberg has the same text, but the formatting is better here.  It's worth noting that much the same material is covered in Thomas Bulfinch's Age of Chivalry
Price: Nothin'.

(Previously...)

III. The Needlessly Complicated Siege of Albracca
When last we left our heroine Angelica, her city was under siege by her ex-suitor Agrican, and things looked bleak indeed. With the loss of the English knight Astolpho, Albracca's morale is severely shaken.

But lo! On the horizon: a friendly army! It's Sacripant!

Sacripant finds Agrican's army a bit of challenge, not least since Agrican is now mounted on Rinaldo's magic horse Bayardo. The two leaders end up in single combat. Sacripant is wounded, but the combat breaks up and he flees into Albracca. His army breaks - Angelica orders the drawbridge lowered to recieve them. Agrican charges through the gates, and wreaks havoc in the town. Sacripant drags himself back into battle, and the portcullis is lowered. Agrican is eventually forced back to the gates.

Meanwhile, Rinaldo has left the ruins of the doom-castle Altaripa, and is wandering errantly. He meets a miserable damsel, who tells him that she's looking for a someone brave enough to take on nine knights, including Orlando. This is Flordelis, Brandimart's lady. Rinaldo says he's up for it.

They ride off, with Flordelis telling a long and intricate tale of chivalry set in Babylon, about a knight named Prasildo who is in love with the queen Tisbina who is married to Iroldo, which involves Prasildo going on a quest for Tisbina and being unexpectedly successful meaning that Tisbina has to marry Prasildo except that Prasildo respects Iroldo too much and everybody ends up poisoned and Prasildo rescues everybody and Iroldo says that maybe he should marry Tisbina and Tisbina says  that maybe that's not actually a bad idea and...

And then Rinaldo tells her to shut up because there's cave filled with griffons, a giant, and a particularly awesome horse. This is the magic steed Rabican, once the horse of Argalia, which has come home to its native cavern. Rinaldo fights with the giant and nearly kills him. The giant releases the griffons, and one of them grabs him by the leg to hit Rinaldo with. It's a close fight, but eventually Rinaldo triumphs. He finds a treasure chamber with a dead damsel in it; written in gold is a promise that the horse Rabican will go to whoever can avenge her death. There's also a book, which Rinaldo reads, that tells the whole terribly sordid story, and names his target as Truffaldino, a villain and a traitor.

Rinaldo and Flordelis are attacked by a centaur and separated; after the monster is killed, Rinaldo decides to keep going in the direction of the quest, with the vague aim of rescuing his cousin Orlando.

Back in Albracca, Agrican is fighting like a cornered rat. However, since he's fighting the defenders of Albracca - who aren't actually on the walls while doing so - his army is able to force the gates and enter the city. The city falls, but Angelica, Sacripant and the remaining kings - which, it turns out, include Truffaldino - are able to barricade themselves in the citadel. The citadel is impregnable, but poorly supplied, so Angelica proposes to seek relief. Nobody seems to object to the shifty princess deserting her city in its hour of need, possibly because she's the one with the magic ring that turns her invisible.

Away from the city Angelica meets an old man who spins her a sob story about having a sick son. Angelica, skilled in medicine as well as magic, offers her aid, and is a little surprised when the old man turns out to be lying, and is in fact on a mission to acquire damsels for the kingdom of Orgagna. Angelica is imprisoned in a tower full of said damsels. By coincidence, she meets Flordelis, who the centaur had thrown into a river and had been captured. Flordelis tells her story: how she was travelling with Rinaldo to rescue Orlando, Brandimart, and a bunch of other knights from their imprisonment in the magic garden of Dragontina.

This is the best thing Angelica has heard all day, so she turns herself invisible and heads for Dragontina's garden. She uses her ring to dispel all the magic, restores all the knights to sanity, and takes them all off to Albracca.

She does not mention Flordelis and the tower full of captive maidens to anyone, knowing that the last thing she needs is all her brand new set of knights to be all distracted and chivalrous.

It turns out that leaving Truffaldino in the citadel was a mistake, because he's thrown Sacripant and all the other kings into the dungeon with the plan of selling out to Agrican. He has misjudged, however, because Agrican really actually detests cowards and traitors, and reckons the citadel will run out of provisions pretty soon anyway. He is just gloating about how he's going to take the city, woo Angelica, and string Truffaldino up by the heels, when the lady herself turns up with a party of knights and crashes through his camp. Truffaldino refuses to open the gates unless everyone swears to save him from reprisals, especially from Agrican, and also to not kill him. Orlando initially refuses, but Angelica points out that they really are on the wrong side of the gates at the moment and maybe they should just agree to get back into the citadel.

Back inside the citadel, they immediately realise that things have not actually improved all that much, and Orlando takes a party of knights in quest of provisions. The nearest provisions are in Agrican's army, so he heads straight for that. Agrican orders his squadrons to stand aside so that he can duel Orlando personally. Things are just getting serious when there's an alarum: another relieving army!

This army has been raised by Angelica's dad Galaphron, and includes an unnamed giant and Marphisa, queen of India. Marphisa has vowed not to lay aside her armour until she has taken three kings prisoner: Charlemagne, Gradasso and Agrican. She is an ambitious lady.

Agrican apologises to Orlando and asks if they might take up the duel again after he has regained control of his army. Orlando agrees and chivalrously offers help if he needs it. Agrican graciously declines, and goes off to kill the giant. This messes up Galaphron's army, which would be recoverable except that Marphisa has pointedly gone off to take a nap, saying 'Wake me when Galaphron's dead and I'm in charge.'

Rinaldo is meanwhile wandering northwards, vaguely worried about what has happened to Flordelis and wondering where this magic fairy garden is. He meets a stranger weeping at a fountain, and asks him what's wrong. 'So I was married to this queen in Babylon...' says the stranger. It turns out this is Iroldo, who had been wandering aimlessly when he was captured by the enchantress Falentina, imprisoned in her magic garden, paired off with a maiden, and set up as a human sacrifice. Only it turns out that when Prasildo found out about it, he came to the rescue all noble-like, initially trying to buy Iroldo's freedom but eventually offering to take his place as the sacrifice, the show-off. Iroldo plans to interrupt the ceremony and, if at all possible, die trying to rescue Prasildo and thus proving who the most awesome knight is. Rinaldo offers a better plan: they will rescue Prasildo, and the maiden, and not die. Iroldo reluctantly agrees not to die.

Prasildo is rescued, as is the maiden - who turns out to be Flordelis. Rinaldo is keen to capitalise on this by destroying the enchanted garden, but Flordelis reminds him that he has other magic gardens to destroy. He concedes, and they all head off to the garden of Dragontina, which it turns out has already been destroyed by Angelica.

No worries: they come across a fugitive from Agrican's army who tells them that Angelica has a new champion who sounds a lot like Orlando, and then they meet a recently awoken Marphisa, who challenges them to a joust. A messenger comes up saying that Galaphron's vanguard has been pretty much demolished and they could really do with some backup about now. Piss off, says Marphisa, I'm jousting. Iroldo and Prasildo are knocked over in short order, but Marphisa and Rinaldo shatter their lances on each other and have to resort to swords and fists.

Elsewhere, Orlando has relieved Galaphron, and he and Agrican agree that the battle has evened out enough that they can continue their duel. They fight for the better part of the day, but Agrican starts to get annoyed at all the interruptions that come from dueling in the middle of a battlefield, and lures Orlando off into the forest. They continue fighting until it gets dark, and then agree that they should probably get a bit of shut-eye before continuing in the morning. Orlando asks Agrican if he's ever really thought about God, or otherwise considered converting, and Agrican says that knights should only talk about fightin' and lovin'. Talking about loving brings the conversation around to Angelica, which, given that they're both totally in love with her, brings the conversation back to to fighting, and then brings the fighting back to the conversation. They fight until dawn, and Orlando wins.

On his deathbed, Agrican agrees that there might be something in this God stuff, and asks Orlando to baptise him. Orlando does, then mounts Bayardo and heads back towards Albracca.

The tide of battle has turned, and Galaphron has penetrated Agrican's camp and released the prisoners, including Astolpho. Astolpho quickly finds his magic lance and rejoins the battle. He and Galaphron are mopping up the enemy when they come across Rinaldo and Marphisa. Rinaldo has a magic sword but has had most of his armour hacked off; Marphisa has magic armour but has had most of her sword hacked off. Galaphron does not recognise Rinaldo but recognises the horse Rabican, which used to belong to his son. He assumes - correctly, largely by coincidence - that this is Argalia's murderer, and charges.

Marphisa takes offence at the interruption to her duel and has at Galaphron. Similarly, when Brandimart tries to rescue Rinaldo from Marphisa, Rinaldo turns on him. Rinaldo and Marphisa turn back to back and take on all comers, which at this point are mostly their own allies. 

Marphisa and Rinaldo eventually put their allies to flight, and pursue them to the gates of Albracca. This is a city ruled by Angelica, who Rinaldo hates, defended by Truffaldino, who he has sworn vengeance on. Marphisa is still mad at Galaphron, who is still alive and still king. The two settle down in front of the gates, shouting challenges. Truffaldino reminds the knights in Albracca that they have sworn to defend him, and leads half a dozen down to take on Rinaldo.

At this point, of course, the original siege has pretty much been defeated.

IV. The Needlessly Complicated Aftermath of the Siege of Albracca
So Brandimart was technically fighting Rinaldo, but the moment he sees Flordelis he ducks out of the battle for some smooching. Unfortunately, Flordelis is kidnapped by a passing necromancer. Brandimart pursues, and catches up with a three giants who have a column of camels - one of which is carrying a damsel he believes is Flordelis. He assails them - the giants, not the camels - and dispatches one, but ultimately comes off second best. Happily, at this point Orlando toddles through, possibly still high on adrenaline from his single-combat all-nighter, and takes care of the other two. Brandimart is wounded, and asks Orlando if he wouldn't mind rescuing Flordelis for him.

It turns out that the damsel they have rescued is not actually Flordelis, although she is pretty good at binding wounds. Brandimart laments - in song - that life is hard for a poor orphan boy who is sold into slavery to the Lord of the Sylvan Tower who eventually warmed to him and gave him his title. He continues to lament that it sucks that his girlfriend has been kidnapped and that he wishes he was dead.

The damsel starts to tell her story - beautiful princess, Kingdom of the Distant Isles, lots of treasure, forced to marry an old man rather than her actual lover - but realises Brandimart isn't paying attention and offers to help the knights rescue Flordelis. They ride off.

(The sorcerer who kidnapped Flordelis has been eaten by a lion, but now she's been captured by a forest savage.)

On the way, Orlando asks the damsel to continue her story, which she does - imprisoned by her betrothed, escaped through a secret tunnel, married her lover, pretended to be her own twin, escaped, was recaptured, escaped again, captured by giants - until she notices that Brandimart has wandered off again. Brandimart has heard Flordelis' cries, and he rides to her rescue, killing the savage as it tries to uproot a tree to hit him with.

Orlando, looking for Brandimart, meets yet another damsel. This one tells him there's a particularly interesting quest in the offing, and gives him a book and a horn. The book tells him to blow the horn, harness the two indestructible monstrous bulls that appear, and use them and his magic sword to plough the field. This he does. Then he blows the horn again, and a dragon appears. The damsel of the Distant Isles figures she could probably bug out now and continue her own adventures away from all these monsters, but the damsel of the book tells her to hang around, since it's really only Orlando in danger. The damsel of the Distant Isles says, whatever.

Instructed by the book, Orlando chops of the dragon's head and sows its teeth in the field. He fights the myrmidons that grow out of them, as is necessary to prove his valour according to the quest in the book. 

Then he blows the horn a third time, which summons...

...a puppy.

'Ah,' he says. Then, 'What?'

The damsel of the book explains: the puppy can be used to track down Morgana, the fairy with dominion over wealth, and not only can he become incredibly wealthy, but if he gives her the puppy she'll fall in love with him.

'Stuff that,' says Orlando, and rides off with the damsel of the Distant Isles. Shortly afterwards, they meet a stranger knight who turns out to be the damsel's lover. Orlando hands over the damsel, expressing relief that her incessant chattering is now someone else's problem.

Back in Albracca, Rinaldo is winning and Truffaldino has retreated to the citadel. Astolpho realises that the knight he has been fighting at the gates is in fact his cousin Rinaldo, and switches sides. And Orlando arrives, and finds Rinaldo fighting Albracca's defenders, for reasons that are not entirely clear to him.

Orlando and Rinaldo shout out bitter reproaches regarding their respective lifestyle choices, and Orlando charges. However, Orlando is mounted on Bayardo, who won't be a party to attacking Rinaldo, his actual master, and they veer off.

Rinaldo sees Truffaldino sneaking up on Astolpho, and charges him. He takes him captive and ties him by the feet to Rabican's tail, and drags him to death. With Truffaldino dead, most of the knights decide that they're no longer really honour bound to defend him. However, Orlando is pretty pissed off, and is back on his original horse, which Brandimart had been riding. He and Rinaldo fight until nightfall, at which point they agree to a truce with the intention of starting again in the morning.

Angelica is basically happy with the outcome of the battle with regards to her city, but is left with a series of problems. She is still in love with Rinaldo, who is on the wrong side of the gates, specifically the outside; Orlando is in love with her, and is also on the wrong side of the gates, specifically the inside; Orlando has basically saved her city and she owes him big time.

Angelica talks Marphisa into letting her talk to Rinaldo. Rinaldo refuses, even when she gives him Bayardo back. Angelica miserably returns to Albracca and promises to marry Orlando if he does one last little teeny tiny thing for her: destroy the magic garden of the enchantress Falerina.
'And try not to be ensorcelled, enchanted, imprisoned, exiled, or killed.'
'Right-ho!'
'
But not too hard.'
'What was that last bit?'
'Nothing - good luck, dear!'
Next: Enter Rogero and Bradamante, who are awesome. 

Friday, 3 April 2015

Romancin' Roland I: Angelica the Shifty Princess and the Tournament of Destiny

The Myth: Legends of Charlemagne! Knights! Shining Armour! Magic swords! Magic horses! Quests, romance, adventure, monsters, violence, irresponsible magic, and a magnificent lack of self-control!
The Book: Orlando Innamorato
The Author: Matteo Maria Boiardo (1494).
This text: An etext of an 1823 prose translation by William Stewart Rose. This edition is from the University of Adelaide - Project Gutenberg has the same text, but the formatting is better here.  It's worth noting that much the same material is covered in Thomas Bulfinch's Age of Chivalry
Price: Nothin'.

It surprises me that Orlando Innamorato/Furioso isn't a bigger part of our cultural inheritance. There's eighteen billion King Arthur derivations, but very few Charlemagne ones, and most of those are historical biopics.

And this is a story where a beautiful grifter-princess triggers a sequence of events that sends a dozen knights to all corners of the world (and, in the sequel, the moon) when they should really be defending the realm. It's wonderfully elaborate and complicated. You've got monsters, wizards, sorceresses, enchanted islands, cursed castles, sympathetic and complicated villains, fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, miracles...

I would totally watch this TV series.


A note on the text: This text is a prose translation from the early nineteenth century, which tends to describe the epic rather than reproducing it. I've also recently read the Bulfinch's Mythology summary of these legends (in Age of Chivalry). Bulfinch is pretty dry overall, but I found the Charlemagne sequence  hugely entertaining. This summary draws on both of those, but Rose is what I've got open in front of me.

I. Princess Angelica and the Tournament of Destiny
Charlemagne is holding a tournament for the glory of France. Into the middle of a banquet burst four giants, a knight, and beautiful damsel. The damsel introduces herself as Angelica and the knight as her brother, Uberto, and claims that they have been banished from their father's mansion in Cathay for no reason. She adds further that Uberto will joust with all comers; she herself will be the reward. Pretty much everyone falls in love with Angelica at this point, including Charles himself, and especially the Christian knight Orlando and the pagan knight Ferrau. The exception is Malagigi, cousin of Orlando and puissant sorcerer, who knows a shifty sorceress when he sees one and suspects that Angelica is up to no good. Malagigi summons a demon, who tells him a number of things:
  • Uberto is actually Argalia, son of Galaphron
  • Uberto, actually Argalia, is armed with a magic lance of invincibility
  • further, Uberto is equipped with a magic ring of:
    • protection from magic, if worn on the finger; and
    • invisibility, if put in the mouth.
  • the Indian king Galaphron has sent his kids on a mission to humiliate Charlemagne and capture knights
  • Angelica is up to no good at all.
Malagigi sneaks into Angelica's camp with intent to murder her, but discovers that she is far too pretty to kill and puts the camp to sleep with a spell. Unfortunately for him, Angelica is wearing Argalia's ring, and wakes. She rouses Argalia, who takes Malagigi captive. Angelica nicks his magic book, and uses it to summon several demons to convey Malagigi back to her father in India. Malagigi is imprisoned in a dungeon under the sea.

The next day, Orlando announces that he will be the first to challenge Argalia for Angelica's hand. Every other knight announces the same thing, and eventually the matter is resolved by drawing lots. Astolpho, the terribly pretty British knight, draws the first lot, Ferrau the second. Orlando draws the thirtieth, and sulks.

Astolpho, not known as a jouster, loses promptly, but because he is terribly pretty, Angelica puts him up in her pavilion. Ferrau loses far less gracefully and goes Argalia with a sword. Argalia's giants step in, and Argalia steps out, feeling that the event has become unsporting. Ferrau eventually prevails, and Argalia agrees to take up the battle again. Crucially, however, he neglects to pick up his magic lance, and the battle is now much more even. Argalia is wearing magic armour and can't be defeated; Ferrau is half-invulnerable and can't be defeated either. They agree to call it a draw, and Ferrau can marry Angelica if she consents.

However, faced with the prospect of marrying Ferrau, who is the opposite of terribly pretty, Angelica flees. She makes her way invisibly into the Forest of Arden, planning to magic herself back home. Abandoned by his hostess, Astolpho picks up the magic lance - not knowing its properties - and heads back to Charlemagne. On the way he meets Rinaldo, his cousin, and tells him what has happened, and then meets Orlando, Rinaldo's cousin and Malagigi's brother, and tells him the same. Rinaldo, Orlando and Ferrau all head into the forest in pursuit of Angelica.

Back at the tournament, the field is being carried by the giant Saracen knight Grandonio. This prompts Charles to speculate with the full force of his vocabulary as to where his champion knights might be. Astolpho, without any particular hope of victory, offers to defend the honour of the king in the absence of his cousins. Much to everyone's surprise, Astolpho defeats Grandonio on the first charge and then clears the field. No-one is more shocked than he himself.

The forest of Arden, site of Angelica's escape, contains two very important water sources left fairly carelessly behind by Merlin after the Tristan/Iseult fiasco. The first is the fountain of hate, which Rinaldo drinks from, causing him to lose interest in Angelica. Having no particular reason to press on, he goes to sleep in a grove. The second water source is the stream of love, which Angelica drinks from, causing her to fall head over heels for Rinaldo, who happens to be sleeping nearby. Rinaldo wakes up and stomps off, with the besotted princess in pursuit. The well-rested knight is too fast for her, and she falls into an exhausted sleep.

Meanwhile, the single-minded Ferrau is pursuing Argalia, intending to defeat him properly so that he can marry Angelica. He is successful in the first part of this: a lucky blow pierces Argalia to the heart. With his dying breath he asks Ferrau to throw his body in the river, because of the immense embarrassment that would result if anyone knew he'd been killed while wearing magic armour.

Elsewhere, Orlando comes upon the sleeping Angelica, and is overcome by her beauty. He decides to sit there, staring, possibly drooling a bit. Ferrau arrives and goes him; Angelica awakes and flees. Orlando proposes a truce so that they might go after her. Ferrau refuses, figuring that he's going to have to kill Orlando at some point anyway. They fight until they are politely interrupted by a damsel, who is looking for Ferrau. Gradasso of Sericane has invaded Europe, and Ferrau's liege, Marsilius of Spain, would really like Ferrau to be back home defending the realm right now. Ferrau grudgingly agrees, and heads back home, leaving Orlando to pursue Angelica eastwards. It does not occur to Orlando that if Gradasso is invading Spain, he might shortly be threatening France, but Orlando is kind of like that.

II. The Road to Cathay

Angelica makes it safely home. She's lost Argalia, but gained Malagigi. Unfortunately, Malagigi isn't the one she wants. She offers him a deal: bring me Rinaldo, and you can go free. She lets him loose and gives him back his magic book. Malagigi summons a demon to take him back to Europe. Rinaldo is pleased to see him, but has absolutely no interest in heading to India. In fact, he's due to duel Gradasso for the fate of France. Malagigi understands, and disguises his demon as Gradasso to lure Rinaldo onto a magic boat. Rinaldo goes eastwards.

Elsewhere, Orlando is heading to India off his own bat. He rescues an old man's son from a giant, and the old man rewards him with a magic book that can answer any question. 'Where's Angelica?' he asks. 'Ask the sphinx,' says the book. 'What sphinx?' asks Orlando.

'Hello,' says a sphinx.

The sphinx agrees to tell Orlando where Angelica is, if Orlando will answer his own riddle. Orlando agrees, and the sphinx tells him that Angelica is in Albracca in Cathay. The sphinx then asks its riddle, and Orlando kills it with his magic sword Durindana. Then he consults the book, and it tells him that the answer was 'man'. 

'Huh,' says Orlando.

Orlando then deals with a giant and a cyclops in short order, and meets a courier. The courier has been sent by Angelica to enlist the aid of Sacripant, king of Circassia, on account of how Albracca is under seige by Agrican, emperor of Tartary. Agrican is one of Angelica's ex-suitors, and is hoping to win her by force of arms. This tells Orlando that he's near Albracca and hence Angelica, and he sets off with a spring in his step.

Nearby is a bridge over a raging river. A damsel  tells him it is her custom to offer everyone who passes a drink from her magic goblet. Not one to scoff at custom, Orlando drinks, and is drugged into an amnesiac stupor.

Back in France, Rinaldo's no-show causes Gradasso to take up the offensive again. Everyone is captured except Astolpho, who is holding the fort back in Paris. Since all Gradasso actually wants out of his invasion is Rinaldo's horse Bayardo and Orlando's sword Durindana, Charlemagne admits defeat and offers both of these, the first immediately, the second whenever Orlando gets back from wherever he's got to. Astolpho refuses to surrender the horse - which isn't Charlemagne's, after all - and offers to joust Gradasso for it and for his captives. Again, Astolpho is accidentally triumphant, and he saves the king and the day. 

Malagigi's boat brings Rinaldo to a luxurious palace on a beautiful garden island. The staff introduce themselves and tell him that the palace is a gift from his magnificent lady love. Rinaldo is pretty impressed until he works out that said lady is Angelica, at which point he huffs back to his boat. He can't make it sail, but just as he's considering his swimming options, it takes off again and deposits him at the feet of an old man who has just this second lost his daughter to a kidnapper.

Rinaldo sets off in pursuit, and promptly falls into a pit trap. He is carried by a giant to the horrible castle Altaripa. There, a hag tells him a long and complicated story of crime, jealousy, violence, infanticide, cannibalism, rape and bitter, bitter revenge. The horrid crimes that have happened here have given birth to a voracious and invulnerable monster. The hag tells Rinaldo that she feeds to the monster anyone that arrives at the castle - originally from necessity, but these days for the fun of it. Rinaldo is thrown into a dungeon, and in the morning he is lowered into the monster's quarters. Neither his sword nor his armour have much effect, and the monster quickly gains the upper hand.

Meanwhile, back in Abracca, Angelica asks Malagigi how Operation Bring-Rinaldo-Here-For-Kisses is going. Malagigi admits that it hasn't gone entirely to plan, and Rinaldo is technically at the mercy of an invincible murder-monster in the doom-castle Altaripa. All is not entirely lost, he says, because he's pretty sure his arsenal of magic items could save the day. The items are:
  • a rope full of nooses
  • a cake of wax
  • a file.
Angelica takes these and flies off to the rescue. She finds Rinaldo dangling from a beam, almost but not quite out of reach of the monster. The exchange goes something like this.
'Can I help you, sweetie? This is kind of my fault although really it's Malagigi's.'
'Don't need your help! Piss off!'
'I've got some magic stuff here. It'll be easy.'
'Piss off or I swear to god I'll just let go.'
'You'll be eaten!'
'I'd rather be eaten!'
'Be that way then!'
Angelica throws her stuff at him and flies off. The wax catches in the monster's teeth and binds them, and the nooses catch on its spines and tangles it up. Rinaldo drops down and tries to kill it with his sword, before eventually giving up and gouging its eyes out with his hands. The monster dispatched, Rinaldo takes stock and finds himself in an oubliette designed to contain a giant and invulnerable monster. Fortunately, he finds Angelica's file, and uses it to escape through a barred window. The hag throws herself off a balcony rather than face Rinaldo's justice. Rinaldo takes one look at Malagigi's boat and heads off inland.

At this point, Astolpho has resolved to answer Charlemagne's question of 'Where the hell are all my knights?' by questing in search of them. He finds himself in the midst of Sacripant's army, heading to relieve Albracca. Sacripant offers to take him into his service, but Astolpho refuses haughtily. Sacripant assumes he's either mad or British, and lets him go.

At a bridge nearby, Astolpho is accosted by the knight Brandimart, Lord of the Sylvan Tower, and his lady. Brandimart wagers his lady on a joust; lacking a lady, Astolpho offers his horse. Astolpho wins, which upsets the lady no end. This in turn upsets Brandimart, and he threatens to kill himself. Astolpho gallantly explains that he doesn't actually want the lady. Brandimart swears eternal gratitude, when Sacripant arrives and offers to joust for both the horse and lady. Astolpho says he'll start since he's already on his horse, and they leave Sacripant in the dust. Astolpho and Brandimart ride out.

The lady at this point realises that they are awfully close to the Waters of Oblivion, and if any damsel should offer them a magic goblet, they should refuse. Sure enough, they arrive at the bridge, and Astolpho does indeed refuse the goblet. Furious, the damsel - actually the fairy Dragontina - sets the bridge on fire. Brandimart's lady takes them down a secret passage and they find themselves in Dragontina's pleasure garden. Dragontina's pleasure garden is full of amnesiac knights, who attack.

Orlando charges Astolpho, who, mounted on Bayardo, flees. The rest of the knights attack Brandimart. Brandimart holds his own, but is slowly overwhelmed. His maiden counsels him to surrender, which he does, and Dragontina forces him to drink the waters of oblivion. Orlando eventually gives up his pursuit of Astolpho and returns to Dragontina to report failure.

Astolpho rides hell for leather to Albracca, where he presents himself to Angelica. Agrican's siege begins. Astolpho offers to prove himself and rides out into the besieging forces. He unhorses many an enemy, but is eventually surrounded and taken.

'Oh, dear,' says Angelica.

Next: The needlessly complicated siege of Albracca.